At Star Wars Celebration this weekend Bit Reactor and Respawn teamed as much as lastly raise the lid on one thing avid gamers within the galaxy far, far-off have waited a very long time to see: a turn-based tactics game. That long-awaited want has come within the type of Zero Company, a sport that desires to honor Star Wars‘ previous within the technique style, whereas additionally standing toe-to-toe with the sorts of cinematic experiences trendy avid gamers have come to count on from a equally cinematic franchise.
“I believe that now could be the time that we are able to really do it and never value depth and magnificence, proper? Like, we are able to do each, technically we’re capable of do each,” Bit Reactor co-founder Greg Foertsch instructed io9 shortly after the panel revealing Zero Firm to the world. “I believe the style is prepared for it. Star Wars is prepared for it. I believe followers hopefully know they’re prepared for it. Perhaps they don’t! However I believe we’re going to have the ability to make a sport that transcends the style and does justice to the IP.”
Zero Firm has been a vaguely recognized amount for a number of years—merely as a ways sport that’s been in growth since 2021—but it surely was solely at Celebration that followers realized that the sport could be set throughout the peak of the Clone Wars. It’s a setting that doesn’t precisely spring to thoughts for tactical skirmish fight, given what we’ve principally skilled with the battle has been on a grand and broad scale of planetary forces smashing into one another throughout the celebrities.
“I believe one of many good issues in regards to the Clone Wars is we’ve got the tv present as like, such an incredible reference level proper throughout seven seasons of storytelling,” Lucasfilm story group member Kelsey Sharpe mentioned of the choice to deal with the late prequel period. “For each Battle of Felucia, or an Umbaran arc, the place it’s military, military, crashing towards one another, there’s additionally Rako Hardeen. There’s additionally Padmé and Jar Jar going off and determining the Blue Shadow virus. It’s a part of the timeline the place George [Lucas] and Dave Filoni actually confirmed which you could inform any form of story. That’s a part of the enjoyable of Zero Firm too, proper? Every participant goes to customise their very own Hawks, after which inform their very own Clone Wars story. That’s the promise of the sport. ”
“I rewatched Clone Wars as this was getting going with my oldest daughter,” Foertsch added. “We sat there, and I really feel like Clone Wars… there may be all these things taking place, however I really feel like these interpersonal relationships and people smaller zoom moments, it’s simply there throughout. You’ve obtained all these greater moments taking place throughout you, however you then’ve obtained the entire [D-Squad] sequence. There’s episodes the place it’s all simply motion, after which it’s all the way down to all of the little tales that form of percolate by way of it, it’s simply wonderful.”
However the Clone Wars as a setting doesn’t imply that essentially that Zero Firm can be wanting to inform a narrative within the model of what’s come earlier than in that period. “We discuss in regards to the Clone Wars as an period, and that’s completely there, and we’re being genuine to it. However we additionally discuss in regards to the political background, and shut zoom of Andor [as an influence],” Lucasfilm Video games government producer Orion Kellogg famous. “We discuss in regards to the unique trilogy, and its pulpiness there. I believe, on the finish of the day, this can be a Zero Firm story. That’s what we got down to do—it’s like, hey, what story does our developer need to inform, and the way can we assist them inform it?”

That story is one which leans closely on maybe an important line in Revenge of the Sith‘s opening crawl: there are heroes on either side, and evil all over the place. Zero Firm performs within the shadows, a battle by gamers (by way of Hawks) that pulls characters from throughout the galaxy and in addition throughout historically divisive faction traces to mix a menace that has dire penalties for the entire galaxy, no matter faction.
“The political alignments, the non-public relationships, all that type of stuff form of bubbles in there,” Kellogg continued. “There’s positively issues to the touch on with our characters and their relationships with one another, and their relationships with the participant—there’s an enormous connection there for us. We need to let you know a narrative the place, you’re studying what is occurring within the story the identical time the remainder of the characters are. It’s one motive we’re letting you create your individual Hawks and step in, you don’t have to do homework with the intention to play this sport: you step in, you be taught what the menace is, and you determine how one can use the instruments at your disposal to satisfy the problem and discover out what kind of chief you’re going to be.”
For Sharpe, from a story standpoint, the Clone Wars’ broad scale additionally invited the form of questions followers have thought-about for years. “That’s a part of the enjoyable, the differing views, proper? We definitely mentioned that, yeah, from a Separatist perspective, they had been just a little proper,” she mentioned. “‘Oops, that Chancellor, you guys ought to’ve stored a more in-depth eye on him!’. I believe that’s the place [Zero Company‘s] bond system is available in, as a result of you probably have this concept in your head of like… ‘Effectively, an Umbaran and a Clone trooper would by no means get alongside,’, you may by no means deploy them collectively and so they may by no means get alongside. Otherwise you might be like ‘let the therapeutic start,’ you’ll be able to purposely deploy them on missions to see how that impacts the end result of your gameplay, and that’s a part of the enjoyable.”

This deal with participant selection is interwoven all through Zero Firm, beginning with the participant character, Hawks. They’ve a longtime identify and background—an ex-Republic Intelligence officer who now operates as a mercenary particular operative—however past that, gamers will determine their gender identification, their species and look, after which how they go about navigating the menace dealing with them, from who they recruit into Zero Firm to who hangs out with who on and off the battlefield.
“I believe the trick with Hawks is absolutely wanting ensure there’s sufficient data for folks to know and to present them a grounding house, however then additionally to not go a lot into that that they’ll’t implement or can’t mission into the character they need, and see that perspective,” Foertsch mentioned. “It’s a balancing act with that character particularly, to stroll a line the place you don’t give a lot that folks really feel pushed out of it, however you permit sufficient that there’s sufficient intrigue to dive into it.”
This balancing act between a grand, cinematic narrative expertise and Zero Firm‘s willingness to let the participant forge their very own distinctive path by way of that creates an attention-grabbing problem for the sport. On the one hand, it’s clear that Bit Reactor needs to inform a compelling, morally advanced Star Wars story, one stuffed with intriguing characters they’ve created (we met a number of within the trailer, just like the aforementioned Umbaran sniper Luco Bronc and the Clone trooper Trick). However on the opposite, Zero Firm additionally needs to present gamers a strong suite of choices to fully customise their expertise: it’s not simply Hawks that may be distinctive to every participant, they’ll area a complete group of player-made operatives, avoiding the primary characters totally. They might even, as teased on the panel, area a complete squad of Astromech droids—not precisely prime candidates for the all-star solid of a cinematic Star Wars story (sorry, R2, BB-8, Chopper, et al).

“It’s attempting to steadiness the participant company with the quantity of narrative we use,” Foertsch mentioned, “and permitting folks to… if that’s what they need to play like, in the event that they need to go all customized heroes, you are able to do it. You may completely do it.”
“I believe with the intention to make it a Star Wars story, there must be characters and views already there to bounce off of,” Kellogg added. “All Star Wars tales are these sorts of clashes of concepts. So we provide you with these authored characters to present you a few of these concepts to conflict off of, after which the place go from there may be form of as much as you.”
“There is flexibility,” Sharpe added. “You may construct the bonds between your customized characters, or between an authored character and a customized character.”
“We’re not able to put any bounds on what’s potential proper now, however we nonetheless have an extended technique to go,” Kellogg mentioned when requested of what possible limits Zero Firm may placed on a participant past a permadeath-on, all-Droid run of the sport. “We positively needed folks to know [with the announcement] that they’re going to have the ability to inform their very own story, play totally different playthroughs with totally different outcomes. That a lot we all know, and what the outer boundaries are, we’ll determine.”

In the end, it’s all selection in service in direction of what Bit Reactor and Lucasfilm Video games see because the defining core of what Zero Firm is doing: bringing a cinematic narrative expertise, and distinctly a Star Wars one at that, to a style that hasn’t seen that earlier than.
“The mechanics are up there, however the style hasn’t seen Star Wars,” Foertsch concluded. “I believe pulling in that, the mix of Star Wars, what this world brings to tactical video games is so distinctive. It’s so deep to drag from, that I believe our story, together with how we current it, the cinematic really feel of all of it, are going to be the issues that make it really feel particular.”
Star Wars: Zero Firm hits PC, Xbox Collection X and S, and Ps 5 in 2026.
Need extra io9 information? Take a look at when to count on the most recent Marvel, Star Wars, and Star Trek releases, what’s subsequent for the DC Universe on film and TV, and every little thing you’ll want to find out about the way forward for Doctor Who.
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